So, I have two principles for finding things or places in the Wild. The first, and easiest to use is Sympathy. The idea of sympathy is that if you have a part of something, or somewhere you can use it to feel your way towards the whole. The Wild reacts subtly to a thing that is split up, and you can use that reaction to bring them back together.
The easiest way to use sympathy is to use Sympathy to find your way in the wild is have a literal part of what you seek -- a stone from a castle you seek, a locket of hair from a person, or so on. This is how we'll use Bhorin to find our back to your city. He's a part of that city. He lives there, has family there, has a formal place in it. He's a part of it, and we'll use the Wild's reaction to that aspect of him to navigate back.
There isn't a feeling you get, there is no sense -- you need to be observant. When he is thinking of home, his family, his Temple see how the environment changes: which way the birds fly when he describes his favorite food as a child, the direction of the clouds, or which way they move, when he's describing a particular storm at home, which way he faces when he sleeps.
With objects, the signs are the same. If you have a locket of hair from someone you seek pay attention to which way it faces, or the stray hairs escaping when something reminds you of them. Use it like a lodestone, reading every clue it provides. When you hold it, which way is the gust of wind? Do you catch a scent related to your goal while rubbing it? Follow that scent.
If you don't have a part of something, the next best is something connected, or very similar. You look for the same signs, but they will be weaker, more confused.
You do get a sense for the true omens and signs with practice, I promise.
So, that is the first and easiest principle. The second principle is that the Wild responds to stories. There really are not that many stories in the world. Every story you here from some bard, or around a fire, or from some learned scholar is basically one of a few archetypes. There's the good old Hero's Journey, which is the story Namya thinks she is in; Coming of Age, where the child grows to adulthood; Rags to Riches; the Chosen One, the Tragedy, and so on. You don't need to study them, or even know their names. You probably already have your names for them.
Anyway, the Wild seems to *love* these stories -- the more primal the better. If you can fit the place or thing or person you seek into one of these stories, and you have the right pieces and players, it goes much more smoothly. With Namya, we could fit the Hero's Journey well -- she is going on a grand adventure to amazing places. She has a guide, me, and danger to overcome. As part of her journey, she needs to reconcile with her parent, which is perfect as her mother seeks the same thing, but differently, and they disagree mightily.
In fact, she might fit it *too* well, it might have contributed to her being lost on that plateau. I didn't think about that until now. The Hero loses the Guide, at some point. I really hope that narrative doesn't have that tight a grip on her. It's bad when the Wild *really* latches onto a story and propels it along, because the stories can change. The Hero's Journey can become a Sacrifice or a Tragedy very easily.
Fitting into a story like this is like water flowing downhill in the Wild. The easiest path is to let the story steer you -- which is why if you can fit your goal into a story and the right elements are in place, it goes easier, but if it goes too easily, or fits too well, be careful, a lot of stories do not have happy endings.